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Joe Danger 2: The Movie on Steam: 100 Stunt Levels, Movie Maker, and 4-Player Local Play

Joe Danger 2: The Movie Steam feature: 100 stunt levels, Movie Maker with Steam Workshop, four-player local multiplayer, ghost racing and leaderboards.

Joe Danger 2: The Movie — official game profile — official store artwork
In this record

One Stuntman, Five Vehicles, 100 Levels

Joe Danger 2: The Movie sends its stuntman through 100 levels staged as scenes from a blockbuster production, each asking him to clear the obstacles and hazards placed along its route. The many environments and challenges keep the action moving between set pieces: one stretch has him pursuing crooks from the seat of a police bike, while elsewhere a stolen jetpack lets him blast laser-firing robots. These are separate scenarios rather than one continuous chase, and the 100-level count is the structure that holds the varied assignments together, giving each vehicle and stunt its own scene to play out.

The stage list pulls in four more rideable or powered vehicles alongside the basic stunt biking. A minecart carries the stuntman through a boulder escape, a quad bike is used while time-traveling to punch dinosaurs, and a unicycle is needed to divert nuclear missiles. The jetpack is treated as stolen equipment rather than a permanent ability, tied to the level where the laser-firing robots appear. Because each chase, escape or confrontation maps to a specific vehicle, the documented levels read as distinct scenario types, not interchangeable tracks, and the police-bike pursuit stays grouped with the character-driven crook chase.

Joe Danger 2: The Movie — official gameplay screenshot 1
Joe Danger 2: The Movie — official gameplay screenshot 1

Minecarts, Quad Bikes and Unicycles: The Set-Piece Checklist

The boulder escape puts the stuntman in a minecart, and the scene is built around outrunning giant boulders rather than steering a bike through ordinary track hazards. Time travel supplies a separate premise: the quad bike is the vehicle for a dinosaur encounter, where the stuntman punches dinosaurs rather than simply racing past them. These two scenes show how the 100-level structure separates vehicle gimmicks, since the minecart belongs to a boulder chase and the quad bike belongs to a period-jumping fight.

Two more set pieces assign their own equipment and objective. A stolen jetpack is used to destroy laser-firing robots, making the flight gear a temporary tool tied to that robot encounter. The unicycle scene turns to nuclear missiles, which the stuntman must divert while riding. Alongside these, a police bike chase has the stuntman pursuing crooks. Each scenario reads as a distinct assignment: the jetpack handles robots, the unicycle answers missiles, and the police bike handles a crook pursuit within the same blockbuster production framing.

Joe Danger 2: The Movie — official gameplay screenshot 2
Joe Danger 2: The Movie — official gameplay screenshot 2

Movie Maker and Steam Workshop: Direct Your Own Spectacle

The Movie Maker gives players a level-construction tool for building their own stages, extending the stunt design beyond the 100 included levels. The sharing layer runs through Steam Workshop: once a level is created, it can be uploaded for others to download, and players can pull in levels built by the community. The two systems work as a pair, with the Movie Maker supplying the creation side and Steam Workshop handling distribution, so the documented loop moves from building a level to sharing it and pulling in new ones to play.

Alongside the level tools, the game includes crossover content: players can build and share Minecraft levels and race as one of the nine Team Fortress 2 characters. These additions sit beside the stuntman-led 100-level campaign rather than replacing it, giving the level-building and racing side of the game its own recognizable character roster and themed stages. The Movie Maker and Steam Workshop remain the documented route for producing and exchanging levels, while the nine Team Fortress 2 racers supply alternate characters for the racing portions.

Joe Danger 2: The Movie — official gameplay screenshot 3
Joe Danger 2: The Movie — official gameplay screenshot 3

Ghosts, Leaderboards and Four-Player Couch Races

Competition in Joe Danger 2 branches into two documented channels. Four-player local multiplayer lets friends race one another in the same room, while ghosts download seamlessly so a recorded rival run can be raced without a manual import step. Both feed the same result tracking: players rise up the ranks on the leaderboards as their runs are measured against other competitors. The ghost and local-race features supply the opposing runs, and the leaderboards convert those outcomes into a standing, so the three systems describe one competitive layer built on the stunt levels rather than separate modes.

The PC version pairs these modes with two places to play and a new input option. Players can set up on a television through Steam Big Picture or at a desk, and the PC release adds mouse and keyboard controls for the desk configuration. The documented sequence runs through the same stunt levels: take on a seamlessly downloaded ghost or race up to four friends locally, then check where the result lands on the leaderboards. Control choice is a matter of desk or TV setup, while ghost racing, local multiplayer and ranking remain the shared competition around those runs.

Provenance

Sources & further reading.

  1. Joe Danger 2: The Movie — official game profileRetrieved Oct 28, 2026
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