From the game archive

POSTAL 2: Errands, Escalation, and the Aggressive-vs-Passive Loop

A source-based retro feature on POSTAL 2: its seven-day errand loop, aggressive-vs-passive playstyle, non-linear world, supported systems, and post-release modes.

In this record

POSTAL 2 frames itself around a week in the life of a protagonist described as a hapless everyman checking off chores: buying milk, returning an overdue library book, getting an autograph. That mundane premise is the setup for a darkly humorous first-person adventure in which the player decides how violent the week becomes. The official Steam entry lists the game as developed and published by Running With Scissors, released in 2012, and available on Windows and Linux. This feature uses that store profile as its source, so it is a source-based summary rather than a hands-on test report.

The Premise: A Week of Ordinary Errands

The game's premise is built on low-stakes domestic tasks that collide with escalating chaos. The store description names buying milk, returning a library book, and obtaining an autograph as examples of the chores the player undertakes. Progression is tied to completing specific daily tasks, so the errands are not decoration: they are the structure that pushes the player through the week. Each ordinary objective sits in a world populated with characters and environments that can turn hostile, which is where the comedic tension comes from.

The Core Loop: Choose Your Violence Level

The defining design choice is the aggressive-versus-passive split. According to the store description, POSTAL 2 is only as violent as the player is, and a pacifist run does not make the world safe: even if the player chooses non-violence, NPCs may still become hostile and can go on the offensive themselves. That means the core loop is not simply 'shoot everything' or 'avoid everything.' It is a negotiation between the player's own behavior and the unpredictable behavior of the surrounding characters. The same errand can be completed under very different levels of mayhem.

That structure gives the comedy its edge. The chores remain mundane on paper, but the surrounding rules allow ordinary objects, animals, and substances to become tools. The store description specifically mentions using cats as silencers, collecting a pack of attack dogs, and pouring gasoline and other substances on anything and everyone. The humor is not just in the writing; it is in the freedom to convert domestic errands into chaotic set pieces. Playstyle is therefore part of the game's identity rather than an optional afterthought.

POSTAL 2 — official gameplay screenshot 1View full image ↗
POSTAL 2 — official gameplay screenshot 1 · Official Steam screenshot. © respective rights holders. Source: https://store.steampowered.com/app/223470/?l=english

One Large Non-Linear World to Explore

POSTAL 2 presents a single large non-linear world in which players explore and accomplish errands at their own pace. The store description frames this as a key feature rather than a level-by-level sequence, and the environments include locations such as a besieged religious cult compound and sewers. Because the world is non-linear, the order and style of completing objectives can change, and the player's path through the week can look quite different from another player's. That openness also means the AI and the environment have more chances to interrupt the intended routine.

The enemy roster reinforces that unpredictability. The store description lists cannibal rednecks, corrupt cops, berserker elephants, and sewer-dwelling Taliban, all set in a world of exaggerated American caricatures. The player's companion, described as Champ the semi-loyal pitbull, is part of the same ensemble of odd characters. The result is a setting that constantly threatens to turn ordinary tasks into combat encounters, regardless of which playstyle the player intends to follow.

Supported Systems and Modes

The Steam update notes describe full controller support and Steam Workshop integration, both added after the game's release on Steam. A POSTed SDK is also referenced, with features intended to make creating workshop content easier. For players, that means the game is not only a fixed campaign: community-made content and controller input are part of the supported package. The same notes mention 68 Steam achievements, an FoV slider, triple buffering, and V-sync in the video options, along with improved widescreen compatibility. These are documented system-level features rather than claims about how well they perform.

The update notes also describe the ability to play all seven days of POSTAL 2 and Apocalypse Weekend in one playthrough, and the dismemberment feature from Apocalypse Weekend applied to the entire seven days. A seven-day structure is therefore part of the game's shape, and the expanded playthrough option lets that week run continuously. The store description separately mentions Survival Mode, where choosing a pacifist path still requires dealing with NPCs who may turn hostile. Holiday events for St Patrick's Day, Valentine's Day, Easter, and Halloween are also listed as post-release additions.

POSTAL 2 — official gameplay screenshot 2View full image ↗
POSTAL 2 — official gameplay screenshot 2 · Official Steam screenshot. © respective rights holders. Source: https://store.steampowered.com/app/223470/?l=english

Weapons, Animals, and Improvised Tools

The arsenal is deliberately broad and uneven. The store description names a humble shovel and a rocket launcher as examples, and it also describes improvised uses such as using cats as silencers and collecting attack dogs. Twelve new weapons are attributed to the Eternal Damnation mod in the update notes. Because these tools are tied to a non-linear world, the player can choose which ones fit a given errand or a given mood. The variety is part of the aggressive-vs-passive premise: the same world supports a quiet run and an absurdly loud one.

Feedback and Presentation Details

The update notes mention footstep sounds that change by surface type, greater variation in NPCs and zombies with a wider range of voices, more animations, and improved interactions with each other and with the Dude. These are small presentation details, but they matter for a game whose comedy depends on the world reacting in exaggerated ways. More varied character behavior and audio feedback make the non-linear world feel less static, and they support the sense that NPCs are not simply waiting for the player to finish an errand.

POSTAL 2 — official gameplay screenshot 3View full image ↗
POSTAL 2 — official gameplay screenshot 3 · Official Steam screenshot. © respective rights holders. Source: https://store.steampowered.com/app/223470/?l=english

Source-Backed Starting Guidance

Because the store profile does not provide a walkthrough, difficulty curve, or route list, the available starting guidance is limited to what the rules imply. The game is built around errands, so following the task prompts is the intended spine of the week. The aggressive-vs-passive choice is the main lever: a player who wants a quieter run can attempt non-violent approaches, but the same source states that NPCs may still turn hostile, so avoiding combat entirely is not guaranteed. The non-linear world supports doing errands at one's own pace, and controller support and mod support are documented as available if the player wants those inputs or community content. These are structural starting points, not tested recommendations.

Why the Design Still Reads as Distinctive

POSTAL 2's identity comes from the collision between a mundane to-do list and a world that refuses to stay mundane. The aggressive-vs-passive framing gives players a meaningful role in setting the tone, while the non-linear world and broad arsenal let them express that tone in different ways. The post-release additions documented on Steam, including controller support, Workshop integration, the POSTed SDK, the seven-day playthrough option, and holiday events, extend the same modular structure. The result is a game whose core loop is less about any single objective than about how the player chooses to complete it.

Scroll sideways to see the full table →
FieldValue
Game titlePOSTAL 2
Steam entry release year2012
PlatformsWindows, Linux
DeveloperRunning With Scissors
PublisherRunning With Scissors
GenresAction, Adventure, Indie
Provenance

Sources & further reading.

  1. POSTAL 2 — official game profile Retrieved Oct 10, 2026
Suggest a correction →

First published .

Archive image