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And Yet It Moves: Rotating the Paper-Collage World in 90-Degree Intervals

And Yet It Moves is a Broken Rules puzzle-platformer where you jump, run and rotate a paper-collage world in 90-degree intervals to solve puzzles.

And Yet It Moves — official game profile — official store artwork
In this record

Running, Jumping, and Turning the Paper World

In And Yet It Moves, the character runs and jumps through a world assembled from ripped paper, and the same input set extends beyond those two platforming actions to turning the environment itself. The world rotates in 90-degree intervals, so a flip or a quarter turn rearranges which surfaces sit underfoot and which become walls or ceilings. The store profile presents this rotation as a core advanced platforming action rather than a decorative flourish, and it places running and jumping alongside it as the basic verbs the player uses inside the paper-collage setting.

Because the rotation acts on the whole world, the physical consequences of a turn carry through to everything in the scene. A section of terrain that was a floor can become a drop or a blocking face depending on the direction of the quarter turn, and the player must apply those consequences to work through tricky situations. The documented rules therefore link the three actions directly: running and jumping move the character, while rotating the world in 90-degree intervals resets the geometry the character must cross, with the resulting physics shaping each traversal.

And Yet It Moves — official gameplay screenshot 1
And Yet It Moves — official gameplay screenshot 1

Puzzles Built From Tilted Gravity

Each puzzle in And Yet It Moves is solved by combining the character's jump and run with a turn of the paper-collage world. A quarter turn of 90 degrees converts floors into walls or drops, so the same stretch of ripped-paper scenery can serve as a walkable surface or a falling hazard depending on orientation. Because the rotation affects the entire scene rather than only the character, the player studies the arrangement of paper edges, then turns the world until the geometry offers a workable route through the level.

The documented rules treat rotation as an advanced platforming action that complements straightforward movement. Jump and run carry the character across surfaces; rotating the world rearranges those surfaces in 90-degree intervals so that a previously unusable face becomes a ledge. The described challenge is to apply the physical consequences of rotation to the many tricky situations in the levels, meaning the solution comes from understanding how a turn changes which side of the paper world the character can stand on. These puzzles sit within 17 levels spread across three distinct environments.

And Yet It Moves — official gameplay screenshot 2
And Yet It Moves — official gameplay screenshot 2

Seventeen Levels Across Three Environments

The full version of And Yet It Moves is built around 17 levels, and those levels are divided among three different environments. Each environment is given its own look and feel, so the paper-collage scenery changes as the player moves from one set of stages to the next while the same running, jumping, and world-rotation rules carry through. The catalog record lists the game under the Action and Indie genres, and the Steam product date shown for it is 2009.

Within those 17 levels, the puzzles are described as mind-bending and are set in an extraordinary paper-collage world, with the three environments enriching the stages. The rotation of the world in 90-degree intervals is presented as an advanced platforming action alongside jumping and running. Each environment's distinct appearance gives the player a different arrangement of paper surfaces to read, but the challenge stays the same: understand how a quarter turn repositions floors, walls, and drops, then find the route through the level.

And Yet It Moves — official gameplay screenshot 3
And Yet It Moves — official gameplay screenshot 3

Time Trials, Ghost Runs, and Global High Scores

And Yet It Moves includes a timed mode that runs alongside the standard puzzle-platforming stages, allowing players to race against the clock on different levels. Instead of only reaching the end of a stage, the objective here is to beat times that were previously clocked on that level, so the ordinary actions of running, jumping, and rotating the paper world are carried out against a running timer. Each attempt is compared directly with an established benchmark recorded on that same stage.

Once a timed attempt is complete, the run is captured as a Ghost, which can be submitted along with the player's recorded time to the online global high scores. Players may also download Ghosts made by other users, setting up competition against friends and strangers. The catalog record lists Broken Rules as the developer, gives a Steam product date of 2009, and tags the game with the Action and Indie genres.

Provenance

Sources & further reading.

  1. And Yet It Moves — official game profile Retrieved Oct 20, 2026
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