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BOMB JACK: Leaping, Gliding, and the Ignted-Bomb Order Rule in Tehkan's 1984 Arcade Action Game

BOMB JACK is Tehkan's 1984 arcade action game: control Jack, who leaps and glides, collect all bombs, grab ignited ones first for bonuses and the Power gauge.

BOMB JACK — official licensed publisher game image
In this record

Jack the Leaping Glider: Movement and Hero Identity

In BOMB JACK, the player controls Jack, a superhero whose defining abilities are leaping and gliding. These two movement options distinguish him from a purely ground-bound arcade character: Jack can leave the ground in a jump and then travel through the air while gliding, and the publisher's description frames the game around this hero identity directly. The stages are built for an action game, and Jack's movement is the means by which the player navigates them while working toward the stage objective.

Clearing the Stages: Collect Every Bomb

Each stage in the 1984 arcade release sets one documented task: gather every bomb placed across the game stages. Jack, the superhero, is the character the player moves through this work, and his jump and glide carry him from bomb to bomb until none remain in the stage. Bombs therefore function as the stage's collectible resource rather than scenery, and the stage's completion is tied to clearing the full set. The objective statement applies to the stages generally, so the same all-bombs task frames each stage the player enters.

Within that bomb set, the ignited bombs form a separate group with their own reward rule. Retrieving the ignited bombs first earns bonus points and fills the Power gauge. The ordering rule sits alongside the all-bombs objective: the player still collects the complete set, but the moment of pickup matters for the ignited members. Choosing to take the ignited bombs before the remaining ones triggers the bonus points and gauge fill, while the unignited bombs count toward the same collection total. Both rules operate in the original arcade game published by Tehkan in 1984.

Ignited Bombs First: Bonus Points and the Power Gauge

The ignition rule gives the bomb set an internal order. Instead of sweeping up every bomb in whatever sequence the stage allows, the player benefits from locating the ignited bombs and retrieving them before the unignited ones. Taking an ignited bomb early converts that pickup into two rewards at once: bonus points are added to the score, and the Power gauge fills. The remaining bombs still count toward the all-bombs task, so the ordering choice shapes the reward timing without changing the stage's collection total.

The Power gauge is the second documented outcome of collecting ignited bombs first, and the source describes it as filling up as those bombs are retrieved. Bonus points and gauge fill therefore run on the same trigger rather than separate ones: an ignited bomb taken before the ordinary bombs produces both results. Because the rule is tied to retrieval order, the player's route through a stage matters. The objective itself stays fixed — gather all bombs in the stage — while the ignited subgroup carries the scoring and gauge reward.

The 1984 Arcade Release from Tehkan (Tecmo)

The documented catalog entry identifies BOMB JACK as an action game released in 1984 on the arcade platform. Tehkan, written alongside Tecmo, is recorded as the publisher. These four fields — title, year, platform, and publisher — sit together in the same official entry, so the release is described as one arcade title from a single publisher rather than a home conversion. The entry does not attach the game to any console hardware, leaving the coin-operated arcade cabinet as the documented platform for this 1984 release.

The publisher name appears in the source as Tehkan with Tecmo noted alongside it, and the catalog pairs that name with the 1984 year and the arcade platform. The genre is listed as action in the same record. Because the title, year, platform, publisher, and genre are documented together, the entry presents a consistent identity for the release: an arcade action game published by Tehkan, also known as Tecmo, in 1984. No other platform or publisher is named in the entry for this title.

Arcade Archives Reissue: Modern Additions Beyond the Original Cabinet

The modern licensed reissue places BOMB JACK within the Arcade Archives series, which reproduces classic arcade titles while staying true to their originals. Within that framework, players can customize game settings to their liking, including adjusting the difficulty level. Certain titles in the series also let players recreate the nostalgic atmosphere of CRT televisions from the earlier era. These options sit outside the original cabinet gameplay, which remains the reference point for the reissue rather than being replaced by the new settings.

Alongside the adjustable settings, the Arcade Archives series adds online rankings, allowing players to compete for high scores with players from around the world. This competitive layer is presented as an addition of the modern reissue context, not a feature of the original arcade release. The reissue description frames these additions as ways to enjoy iconic arcade games, pairing worldwide score competition with the customizable difficulty and CRT-style display options that accompany the faithfully reproduced arcade titles.

Provenance

Sources & further reading.

  1. BOMB JACK — licensed publisher game documentation Retrieved Oct 18, 2026
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