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Giants: Citizen Kabuto — Jetpacks, Smartie Base Building and Kabuto Growth

Explore Giants: Citizen Kabuto's documented gameplay, from Mecc jetpacks and Smartie base building to Kabuto's growth and charged attacks.

Giants: Citizen Kabuto — official game profile — official store artwork
In this record

Mecc Missions: Jetpack Bursts, Mines and Squad Orders

Mecc movement pairs a limited jetpack charge with a separate nitro boost. Flying drains the jetpack’s energy cell, which replenishes quickly once exhausted; the nitro attachment adds thrust when activated and recharges as soon as the Mecc touches the ground. Those are distinct recovery rules: the main pack restores its energy, while the extra boost depends on landing before it can be used again. On the islands, toggling map mode opens an overhead view centred on your character, with the single-player mission briefing in a text window below, letting you check your position alongside the current assignment.

Mecc combat combines guns, planted mines and squad orders rather than leaving every attack to your own weapon. Drop a mine onto the ground and it operates independently: you no longer control it, and an enemy approaching it triggers the response. Single-player missions often put one or two companions, called disciples, beside you. They can manoeuvre and fight on their own, but you can also direct them to a location or order an attack against a target. This separates the actions you issue immediately from combat that continues independently, whether through a placed mine or a companion’s own fighting.

Giants: Citizen Kabuto — official gameplay screenshot 1
Giants: Citizen Kabuto — official gameplay screenshot 1

Delphi's Toolkit: Turbo Movement, Bows and Vimp-Soul Spell Recharges

Delphi’s turbo movement sends her toward a selected destination rather than providing free flight. Aim at a landmass within its limited reach and activate turbo to leap there; a green cursor identifies land within range. Creatures can serve as destinations too: aiming at a nearby creature surrounds it with a blue sphere, marking the target for a leap directly toward it. Water serves a separate purpose in her movement toolkit, since remaining immersed gradually restores her health. Turbo therefore handles targeted relocation, while recovering health requires time in the water rather than simply completing a leap.

At close range, Delphi swings her sword with the attack button; her alternative is a selection of bows from the gift shop, each functioning differently. Spell recharging uses another resource: kill Vimps, collect their blue souls, and the vertical energy bar in the spell display increases. Hold Shift and click one of the five spell slots to spend some of that stored energy. Each recharge fills one of the slot’s three lights, allowing another spell to be cast. Health recovery and spell replenishment thus follow distinct rules: immersion restores health, whereas collecting and spending Vimp souls replenishes spell uses.

Giants: Citizen Kabuto — official gameplay screenshot 2
Giants: Citizen Kabuto — official gameplay screenshot 2

Smartie Base Building: Worker Care, Gift Shops and Turret Control

For Meccs and Sea Reapers, Smarties supply both construction labour and weapon development: they raise base structures and develop new weapons available through the gift shop. Keeping those workers productive means protecting them, feeding them and providing a pub. Building upgrades also depend on specific structures rather than worker care alone. A Gift Shop 2 is required to upgrade the pub into a party house, while the command centre becomes available after you have a workshop. The command centre needs more Smarties than most projects, adding a larger labour requirement to its place in the building sequence.

The command centre forms a protective shell around the base-building platform; in multiplayer, it also houses the flag-holding Smartie. It is itself one of the structures required for a party house, and that later building unlocks another command-centre function: control of your placed turrets. Once you have a party house, enter the command centre and step onto the pad labelled Turret Control to bring up an overhead island view. Left-click one of your turrets to take control, then press Escape to return to normal Mecc control. The defensive structure therefore doubles as the access point for operating those turrets.

Giants: Citizen Kabuto — official gameplay screenshot 3
Giants: Citizen Kabuto — official gameplay screenshot 3

Kabuto's Appetite: Growth Stages, Offspring and Adrenaline Attacks

Kabuto begins single-player and multiplayer levels at roughly twice a Reaper Guard’s height, then grows through four stages by eating Smarties. A white outline at the bottom of the screen fills as he feeds; completing it increases his size and attack power. At full size, two egg indicators replace that growth display, and eating a Smartie lets him lay an egg. Once it hatches, its indicator tracks the offspring’s growth instead. Feeding therefore serves two successive systems: first enlarging Kabuto and strengthening his attacks, then producing offspring that grow by eating creatures of their own.

At close range, Kabuto can grab or destroy ground and airborne targets, while running grabs and running kicks carry him toward opponents more quickly. Sprinting lasts only a short distance before he needs time to recover. Adrenaline adds a separate limit to his attacks: hold the adrenaline button to charge, then launch a hand or foot attack. Both have three adrenaline levels, with longer charges delivering more power and consuming more adrenaline. Available adrenaline caps the charge, and stronger attacks tend to be slower, giving small, fast opponents time to escape while Kabuto winds up.

Provenance

Sources & further reading.

  1. Giants: Citizen Kabuto — official game profileRetrieved Nov 4, 2026
  2. Giants: Citizen Kabuto — official game profile — publisher-supplied gameplay manualRetrieved Nov 4, 2026
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