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MadSpace: To Hell and Beyond — Dual-Wield Weapons, Rocketpack Movement, and Puzzles

MadSpace: To Hell and Beyond on Steam: dual-wield guns, per-hand weapon swaps, rocketpack flight and puzzles in a sci-fi Action shooter from Maddox Games.

MadSpace: To Hell and Beyond — official game profile — official store artwork
In this record

Dual-Wield Loadout: Two Hands, Two Triggers

The dual-wield loadout in this colorful sci-fi shooter gives each hand its own weapon from a broad arsenal, and each gun is controlled separately rather than linked to the other. That separation is the core rule of the system: the two triggers act independently, so one hand can keep firing while the other is handled differently. Because the game also lets you swap the weapon in either hand, the loadout is not fixed at the start of a fight. You can rearrange which gun sits on which side until the pairing suits the situation, building combinations from the available variety of weaponry.

How the two rules interact matters during play: independent control of each gun means a two-weapon setup can cover two different jobs at once, and swapping per hand lets you adjust that division on the fly instead of committing to one arrangement. The weapon combos are framed as a search, so the documented loop is to test pairings and keep the one that works for you. This loadout sits inside a larger sci-fi shooter where floating with the rocketpack and solving clever puzzles are also part of the challenge, so the two-handed weapon choice accompanies movement and puzzle work rather than replacing it.

MadSpace: To Hell and Beyond — official gameplay screenshot 1
MadSpace: To Hell and Beyond — official gameplay screenshot 1

Rocketpack Movement and the Sci-Fi Shooter Loop

Floating through the air on the rocketpack is the movement layer laid over a colorful science-fiction shooter. Rather than staying planted on the deck, the player lifts off to cover ground and reposition, which changes how encounters read: the rocketpack supplies vertical and airborne travel, while the dual-wield loadout supplies the firepower. Because each hand is controlled separately and either hand's weapon can be swapped, the airborne route and the gun pairing can be adjusted together. The documented challenge is to avoid being blasted to bits during this floating and fighting, so movement and the two-trigger arrangement are meant to be handled at the same time rather than in sequence.

The same shooter frame also carries a puzzle layer: clever puzzles are worked through as part of the mission, alongside floating and shooting, and the player must also avoid being blasted to bits in the process. The mission framing is a rescue operation to save the human race from extinction, which sets the sci-fi stakes around the ship and its hostile remainder. So the loop combines three documented activities within one colorful sci-fi shooter: rocketpack floating for movement, independently controlled dual-wield guns for combat, and puzzle solving for the ship's obstacles. None of these replaces the others; the challenge statement joins them into a single continuous task of advancing while staying alive.

MadSpace: To Hell and Beyond — official gameplay screenshot 2
MadSpace: To Hell and Beyond — official gameplay screenshot 2

Clever Puzzles Aboard the Krakin Ship

Aboard the Krakin vessel, puzzle solving is one of the tasks layered into the mission rather than a separate mode. The stated objective is to destroy the ship and whatever evil remains lurking within, and working out clever puzzles is listed alongside floating with the rocketpack and avoiding being blasted to bits. The player is a member of the Proteus army, robotic soldiers carrying the souls of former humans, sent to end the threat after the Kerkop allies flee and humanity stands on the edge of extinction.

The documented rules interact as one continuous task: puzzles are solved while the player also floats through the air on the rocketpack and avoids being blasted to bits, so the puzzle work is not paused for combat or travel. Dual-wield weapons with separately controlled guns and per-hand swapping sit in the same description, giving the player combat options during that combined loop. The stated goal remains destroying the ship and whatever evil remains within, framed as the last hope of saving the human race from extinction.

MadSpace: To Hell and Beyond — official gameplay screenshot 3
MadSpace: To Hell and Beyond — official gameplay screenshot 3

The Proteus Mission: Destroy the Ship and What Lurks Within

The Proteus mission centers on a Krakin spacecraft that remains after the Humans and their Kerkop allies win their last stand; the Kerkop then flee, leaving mankind on the edge of extinction. The player takes the role of a member of the Proteus army, robotic soldiers carrying the souls of former humans who gave up everything to fight. The assigned task is to destroy the ship and whatever evil remains lurking within, so the vessel itself is the objective rather than a backdrop.

Inside that ship, the documented activities run together: working out clever puzzles, floating through the air with the rocketpack, and avoiding being blasted to bits in the process, all alongside dual-wield weapons whose guns are controlled separately and swapped per hand. The puzzle work is thus one part of a continuous task rather than a pause between fights. The framing question is whether the player is up for the challenge of saving the entire human race from extinction, which keeps the ship's destruction and its lurking evil as the stated end.

Provenance

Sources & further reading.

  1. MadSpace: To Hell and Beyond — official game profileRetrieved Nov 2, 2026
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