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Nethergate: Resurrection: Two Sides, Dozens of Dungeons, and Lost Magic

Nethergate: Resurrection offers Celtic and Roman campaigns, dozens of dungeons and quests, spells, and hidden artifacts. Listed for Windows; Steam date 2012.

Nethergate: Resurrection — official game profile — official store artwork
In this record

Two Sides, Two Full Campaigns

Nethergate: Resurrection is built around two distinct sides drawn from the struggle in the small, forgotten valley of Shadowvale: the powerful Romans and the savage and cunning Celts. The choice is not a cosmetic allegiance but a division of the game's content, because each side carries its own completely different full-length adventure. Playing as the Celts, you take up the cause of freeing your people; playing as the Romans, you attempt to crush them for the good of the Empire. Both paths run the full length of a campaign rather than offering a short alternate ending.

The setting places this two-sided conflict in Shadowvale, where a band of barbarians is preparing to rediscover the lost secrets of magic and use them to rid their lands of their oppressors forever. That premise anchors the Celtic campaign and gives the Roman campaign its opposing goal of crushing the same resistance. The roster of sides is small and sharply defined, with the powerful Romans on one hand and the savage and cunning Celts on the other; the documented rules tie the side you pick to a wholly separate, full-length adventure rather than a shared scenario with swapped factions.

Nethergate: Resurrection — official gameplay screenshot 1
Nethergate: Resurrection — official gameplay screenshot 1

Choosing Your Cause: Freedom or Imperial Glory

At the start of a campaign, you commit to one of the two sides in the valley of Shadowvale, and that commitment defines your objective rather than merely recoloring it. As the Celts, the goal is to free your people; as the Romans, the goal is to further the glory of the Empire by crushing the same rebellion. The choice is framed as fighting for freedom on one hand or for imperial glory on the other, and each side is described as carrying its own completely different full-length adventure.

The conflict itself is presented as a war across ancient Britannia: battles rage across the land, cities are sacked, and inhabitants are massacred, while cunning foes and vicious battles frame the campaign. Within that war, Shadowvale is where a band of barbarians plans to rediscover lost secrets of magic and use them to rid their lands of their oppressors forever. The Celtic warriors try to free their people, and the Romans try to crush them for the good of the Empire, so the two causes oppose each other directly in the same setting.

Nethergate: Resurrection — official gameplay screenshot 2
Nethergate: Resurrection — official gameplay screenshot 2

A World of Dozens of Dungeons and Many Quests

In Nethergate: Resurrection, the enormous game world is filled with dozens of dungeons, and it also holds many characters and quests. These elements are documented together as part of the game's scope. Both of the two sides, the powerful Romans and the savage and cunning Celts, are tied to that same large world, since each side has a completely different full-length adventure. The result is a structure where the dungeons, characters, and quests add up across the two campaigns rather than serving a single shared storyline.

The quests and characters sit inside a setting the game describes as unique, and that setting is tied to the central struggle: fighting for freedom or furthering the glory of the Empire. Lost secrets of magic are part of the same premise, and the barbarians in Shadowvale are the ones who plan to rediscover them. The game world is enormous, with dozens of dungeons, many characters, and many quests, so the campaign's content is spread across a large landscape rather than a compact area.

Nethergate: Resurrection — official gameplay screenshot 3
Nethergate: Resurrection — official gameplay screenshot 3

Rediscovering Lost Magic: Spells and Artifacts

Magic in Nethergate: Resurrection is framed as a lost body of knowledge that the barbarians of Shadowvale intend to recover and turn against their oppressors. The game presents dozens of spells as part of that recovered lore, so spellcasting is tied to the same rediscovery premise that drives the Celtic cause. Alongside the spells, hundreds of hidden magical artifacts are scattered through the world, giving the magic system a second layer beyond what a character can cast directly: objects to find and bring back into use.

The spell list and the artifact hunt sit inside a setting the game calls unique, with a story it describes as innovative. Those magical elements are not separate from the war over freedom or imperial glory; the lost secrets are the barbarians' stated means of driving out their oppressors. The world holding all this is described as enormous, with dozens of dungeons, many characters and many quests, so spells and hidden artifacts are dispersed across a large landscape rather than concentrated in one place.

Provenance

Sources & further reading.

  1. Nethergate: Resurrection — official game profileRetrieved Oct 27, 2026
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