Star Wars Battlefront II (Classic, 2005) is an action game developed by Pandemic Studios and published by Lucasfilm, LucasArts and Disney, according to its official Steam profile. Set across the Clone Wars and Galactic Civil War eras, it puts you in the boots of an ordinary soldier, a pilot, or a Jedi hero, and asks you to fight for one of four factions on battlefronts drawn from across the Star Wars saga. The Steam entry lists the game for Windows.
Premise: The 501st Legion, From the Clone Wars to Hoth
The store description frames the single-player experience as the rise of Darth Vader's elite 501st Legion of Stormtroopers. You fight through a story-based saga in which, according to the description, every action you take impacts the battlefront and ultimately the fate of the Star Wars galaxy. That framing matters because it positions the campaign as more than a sequence of disconnected battles; the description explicitly says the player's actions have consequences for the battlefront and the wider conflict.
The locations pull from both the prequel and classic trilogies. The description highlights battles inside the corridors of the second Death Star, in the marshy swamps of Dagobah, and aboard the Tantive IV, Princess Leia's blockade runner, as seen at the beginning of Star Wars Episode IV: A New Hope. Those classic-trilogy environments sit alongside Episode III environments such as Utapau, Mustafar, and the space battle above Coruscant.
Core Gameplay Loop: Pick a Faction, Pick a Class, Take the Field
At the start of a match, battlefront, or campaign segment, you align yourself with one of four factions: Rebels, Imperials, CIS, or the Republic. From there you select from six distinct soldier classes, giving each side a roster of specialized roles rather than a single generic trooper. The store description presents this as a "more classes and vehicles" feature, and the number six is given explicitly.
Once on the field, the loop branches into ground combat and space combat. On the ground you fight on foot as your chosen class, and you can also take control of ground vehicles. In space you dogfight in X-wings, TIE fighters, Jedi starfighters, and other classic craft, or you can land your ship on a Star Destroyer and continue the fight on foot aboard the enemy vessel. The description calls out the space-combat addition as a headline feature of the game.
Vehicles are a central part of that loop. The description references more than 30 diverse ground and space vehicles, naming the clone BARC speeder, the AT-RT, the Jedi starfighter, and the ARC-170 among them. That breadth is what lets you choose whether to fight on foot, take a speeder across a battlefield, or climb into a starfighter and move the fight into orbit.
Hero characters sit on top of that baseline. For each of the four factions there are bonus hero characters, and the description specifically mentions Yoda and Darth Vader as examples of heroes and villains whose Force powers and lightsabers you can wield. The store text phrases this as something you earn, so the design implies a progression step: perform well enough as an ordinary soldier, and you gain access to a hero.
Modes and Scale: Five Online Modes, Up to 64 Players
The store description documents five online game modes: Conquest, Assault, one-flag Capture the Flag, two-flag Capture the Flag, and Hunt. Online battles are described as supporting up to 64 players. That figure and the mode list together define the scale the game is sold on: large teams, multiple ways to win, and enough players per match to fill a battlefront rather than skirmish in a corridor.
The mode names already imply different pressures. Conquest and Assault suggest objective-driven pushes across a map, while the one-flag and two-flag Capture the Flag modes divide the same class-based combat around a single objective or two contested flags. Hunt shifts the cast entirely. Because classes, vehicles, and heroes are all available across these modes, the same roster you learn on the ground can be applied to whatever objective the mode asks of you.
Source-Backed Starting Guidance
The store description gives you a clear first decision before any match: choose between Rebels, Imperials, CIS, and the Republic. That choice, combined with your class and the battlefront, sets the tools available to you. If you want the strongest taste of what the game advertises as new, start with a space battlefront: the description lists brand-new space combat, dogfights in X-wings and TIE fighters, and the option to land on a Star Destroyer and continue on foot.
If you prefer the story frame, the single-player campaign is described as the 501st Legion saga, and it is sold as an enhanced single-player experience. Playing through it first introduces the factions and era shifts you will later see in the multiplayer mode list. If you would rather drop straight into large matches, the mode list gives you Conquest, Assault, both Capture the Flag variants, and Hunt, at up to 64 players.
Memorable Design Characteristics
Two design choices stand out in the documented feature set. The first is the seamless transition between space and ground. The description does not treat space combat as a separate game mode bolted onto the side; it describes dogfights that end when you land your ship on a Star Destroyer and step out on foot to fight aboard the enemy vessel. That single sentence gives the game one of its most distinctive retro hooks: the battlefield continues across two layers of play.
The second is the hero progression. Rather than starting as Yoda or Darth Vader, you earn the ability to become a lightsaber-wielding hero or villain during a match. That shifts the feel of a large battle: most of the time you are one soldier among many, and the game holds out the promise that a strong performance will let you step into a much more powerful role. Combined with the six classes and the four factions, that structure gives the game a layered sense of scale.
Editions and Official Access
This feature is based on the game profile hosted on Steam for Star Wars Battlefront II (Classic, 2005). The Steam entry lists Windows as the supported platform, with Pandemic Studios as developer and Lucasfilm, LucasArts, and Disney as publishers. The same entry lists a release year of 2009 for the package; treat that as the date tied to this specific listing rather than the game's original release history, which the store page does not detail.
| Field | Value |
|---|---|
| Title | STAR WARS™ Battlefront II (Classic, 2005) |
| Developer | Pandemic Studios |
| Publishers | Lucasfilm, LucasArts, Disney |
| Genre | Action |
| Platform (Steam entry) | Windows |
| Release year (this entry) | 2009 |
| Factions | Rebels, Imperials, CIS, Republic |
| Soldier classes | 6 |
| Online game modes | Conquest, Assault, one-flag CTF, two-flag CTF, Hunt |
| Online player count | Up to 64 |
| New battlefronts | Over 16 |
| Vehicles | 30+ |
Sources & further reading.
- STAR WARS™ Battlefront II (Classic, 2005) — official game profile Retrieved Oct 10, 2026
First published .
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