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Tesla: The Weather Man Uses Lightning, Ice and Levitation for Physics-Based Puzzles

Explore Tesla: The Weather Man's weather powers, physics-based puzzles, researchable upgrades and 29 hand-painted levels.

Tesla: The Weather Man — official game profile — official store artwork
In this record

Lightning Against Edison's Robot Army

Tesla: The Weather Man casts you as Nikola Tesla, facing Thomas Edison and an army of robots powered by direct current. The setup turns the rivalry between alternating and direct current into a historical parody: Edison responds to alternating current’s triumph with violence. In play, that means dodging bullets while tackling physics-based platforming puzzles. Tesla’s lightning power has a specific premise of its own: you draw ions from the earth and sky to call down a strike, making electricity something you summon rather than merely a backdrop to the conflict.

The opposition includes six kinds of robots, with Edison himself reserved for a final showdown. Defeating his direct-current army is the broader objective, but the action shares space with environmental problem-solving rather than replacing it: weather-control powers belong to a physics-based action/puzzle platformer. Bullet avoidance and commanded lightning are therefore two concrete parts of Tesla’s role, alongside solving puzzles. The enemy roster gives the electrical feud a mechanical army to confront before the conflict culminates in a confrontation with its inventor.

Tesla: The Weather Man — official gameplay screenshot 1
Tesla: The Weather Man — official gameplay screenshot 1

Flood Valleys, Evaporate Lakes and Freeze Water

Tesla can summon heavy rain to flood valleys, using water to alter the environment and short-circuit robots. The downpour connects environmental manipulation with an attack on mechanical enemies: flooding is not solely a way to change the landscape. His sunlight power works in the opposite direction. By concentrating the sun’s rays, Tesla can evaporate an entire lake in seconds. These two abilities give water manipulation distinct operations, adding water through rainfall or removing it through rapid evaporation.

Freezing offers a third way to handle water: turn it into ice rather than evaporating it. Tesla can walk across the resulting ice, making the frozen surface usable for traversal. Ice also supports levitation, so freezing produces something he can manipulate as well as stand on. That gives the freezing power two concrete uses within the physics puzzles. Rain floods valleys, focused sunlight removes lakes, and freezing preserves water as a solid surface that can also be levitated.

Tesla: The Weather Man — official gameplay screenshot 2
Tesla: The Weather Man — official gameplay screenshot 2

Levitation and Multiple Solutions to Physics Puzzles

Levitation gives Tesla a way to work with solid objects in the environment: he can lift boxes and other objects to solve physics-based puzzles. Rather than using weather to change water, this power makes existing objects part of the puzzle-solving toolkit. Boxes are specifically identified as objects Tesla can levitate, placing the manipulation of scenery alongside the movement challenges of an action/puzzle platformer.

Most puzzles admit more than one solution, so the game’s physics challenges are not uniformly built around a single required answer. Levitation belongs within that broader structure: manipulating a box or another object is one of Tesla’s documented puzzle-solving actions, while the promise of alternatives applies to most puzzles rather than every encounter. The emphasis is on solving environmental problems within a platformer, with room for different answers across much of the game.

Tesla: The Weather Man — official gameplay screenshot 3
Tesla: The Weather Man — official gameplay screenshot 3

Experimental Technologies, Researchable Perks and Level Creation

Tesla’s experimental technologies are unlockable, while researchable perks and upgrades extend his repertoire with slow motion, deadly sun rays and the ability to levitate enemy robots. The last two additions give familiar powers an explicitly hostile application: sunlight becomes a deadly ray, and levitation can target Edison’s machines rather than just environmental objects. Slow motion sits alongside those offensive upgrades as another research option. Research therefore includes both a named time-related effect and new applications for Tesla’s existing powers.

The game pairs 29 hand-painted levels with an experimental level editor, placing level creation alongside its authored stages. These are separate parts of the package: a fixed set of illustrated environments to play through and an editor for constructing levels. Presentation also includes fully voiced cutscenes and a fully voiced tutorial. Alongside the researchable abilities, these features round out the structure surrounding Tesla’s physics puzzles: authored levels, spoken instruction, story scenes and a level-creation tool.

Provenance

Sources & further reading.

  1. Tesla: The Weather Man — official game profileRetrieved Nov 7, 2026
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