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War Thunder: Cross-Platform Air, Armored, and Naval Combat With 3,000+ Vehicles

War Thunder mixes aircraft, tanks and warships in cross-platform battles with 3,000+ vehicles, PvP, PvE campaigns and solo missions.

War Thunder — official game profile — official store artwork
In this record

Aircraft, Helicopters, and the Air War

Air combat in this cross-platform military game is built around a shared server where aircraft and attack helicopters fight alongside ground forces and naval ships in realistic competitive battles. Players select from over 3,000 vehicles, including highly detailed aircraft crafted from historical documents and surviving sources. The air war spans aviation from the early 20th century to modern combat units, and battles unfold across 100 maps that represent the main historical battle theaters. Because aircraft, helicopters, tanks, and warships all occupy the same battles, pilots share the environment with armored and naval players rather than fighting in isolation.

The air war also appears in full-scale combat missions offered at various difficulty settings for differing play styles and experience levels. Complementing competitive play is rich player-versus-environment content, including dynamic historical campaigns and solo missions, so aircraft can be flown outside direct player-versus-player matches. The vehicle roster is not static: regular updates add new vehicles, maps, missions, and nations. With more than 3,000 vehicles available across the shared battles, aircraft and attack helicopters sit within a large selection that also covers tanks, warships, and other combat vehicles.

War Thunder — official gameplay screenshot 1
War Thunder — official gameplay screenshot 1

Tanks and Ground Forces: Armored Clashes on Land

Tanks belong to a single shared battlefield rather than a separate tank-only arena. Armored vehicles appear alongside aircraft, attack helicopters, and naval ships in realistic competitive battles, so ground crews advance under the same skies where opposing pilots operate. The vehicle pool exceeds 3,000 machines, each built from historical documents and surviving sources, and ground forces draw from that same cross-era catalog. Because every platform connects to the same server, tank commanders face opponents from any supported system rather than a divided player base.

Ground clashes unfold across 100 maps that represent the main historical battle theaters, placing armored engagements in different regional settings instead of one repeated field. The same realistic combat frame that governs air and sea also governs land battles, with full-scale missions offered at various difficulty settings to suit differing play styles and experience levels. Beyond direct player-versus-player fighting, dynamic historical campaigns and solo missions give armored crews and other vehicle types structured battles away from competitive lobbies.

War Thunder — official gameplay screenshot 2
War Thunder — official gameplay screenshot 2

Naval Combat: Torpedoes, Warships, and the High Seas

Naval ships fight within the same shared battles as aircraft, attack helicopters and ground forces, so a warship commander is never sailing in a self-contained naval arena. The sea war is one arm of a single realistic competitive environment in which all four vehicle families operate together on the same server. The roster of more than 3,000 detailed aircraft, helicopters, tanks and warships, assembled from historical documents and surviving sources, supplies the hulls available for these combined engagements. Naval actions therefore take place among players controlling every supported platform rather than among a divided player base.

Sea battles are staged across 100 maps that represent the main historical battle theaters. Full-scale combat missions at sea appear at various difficulty settings for differing play styles and experience levels, and dynamic historical campaigns and solo missions give naval crews structured fights away from direct competitive matches. Regular content updates add new vehicles, maps, missions and nations, so the naval lineup and its battle settings continue to expand. The game’s Steam product date is listed as a store record, not as the original release of the game.

War Thunder — official gameplay screenshot 3
War Thunder — official gameplay screenshot 3

PvE Campaigns, Solo Missions, and Dynamic Scenarios

Outside the competitive lobbies, the game supplies player-versus-environment content built around dynamic historical campaigns and solo missions. These scenarios give aircraft, tanks, and warships a structured fight away from direct player-versus-player matches, and they share the larger combat frame in which full-scale combat missions are offered at various difficulty settings for differing play styles and degrees of experience. A player working through a campaign or flying a solo sortie still operates within a game measured in more than 3,000 detailed vehicles drawn from aircraft, helicopters, tanks, warships, and other combat machines.

The scenario roster does not stay fixed. Regular content updates introduce new vehicles, maps, missions, and nations, so the pool of campaigns, solo missions, and the battle settings they use keeps growing over time. The same update cycle feeds the wider battlefield of 100 maps representing the main historical battle theaters, where the combined air, land, and sea fighting takes place. Players can expect the structured solo and campaign material to expand alongside the vehicles and nations available in the shared battles rather than remaining a closed set.

Provenance

Sources & further reading.

  1. War Thunder — official game profileRetrieved Oct 28, 2026
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First published .

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