From the game archive

AVATARIKA: Online Salaries, Character Needs and City Mini-Games

Explore AVATARIKA's documented gameplay: online salaries, character needs, social activities, pet tricks and city mini-games.

AVATARIKA — official game profile — official store artwork
In this record

Online Salaries, Quests and the Pursuit of Jobs, Status and Luxury Cars

AVATARIKA gives your character a regular salary for spending time online and completing quests. These are the activities tied to that income: being present in the online world and taking on its quests, rather than relying on real-money spending to enjoy the game. The salary puts an economic element alongside the city’s social premise, giving quest completion a financial role as well as something to do while connected.

The longer-term ambitions are a prestigious job, elevated status and expensive possessions within the virtual metropolis. You can pursue a luxury apartment, including a penthouse in a skyscraper, and build a collection of luxurious cars to fill a garage. These goals give the city-life simulation material targets beyond receiving a salary: a career to obtain, a position in society to attain and property and vehicles to acquire through play.

AVATARIKA — official gameplay screenshot 1
AVATARIKA — official gameplay screenshot 1

Managing Satiety, Energy and Mood While Building a Personal Style

Looking after your character in AVATARIKA involves monitoring satiety, energy and mood. All three belong to the character’s needs system, with their management presented as part of keeping the character happy and successful. This gives personal upkeep a place alongside the freedom to create an individual image: how your character is doing matters as well as how they look. The distinction is between managing their condition and shaping their appearance, rather than treating a fashionable outfit as the whole of character development. Satiety, energy and mood are the specific needs identified in the game’s description; the customization options address a separate side of virtual life, letting you develop a style through the city’s boutiques and beauty salons.

For that outward image, AVATARIKA offers fashion boutiques and beauty salons throughout its virtual metropolis. These are the documented settings for creating a personal style, supported by a broad selection of fashionable items. The selection is updated regularly, so the appearance options are not described as a fixed assortment available only when you first create a character. Instead, customization is part of the city’s offering, with clothing and beauty venues providing ways to shape the image you want. The emphasis is on individual choice rather than a prescribed look: the game presents character creation as an opportunity to make an image to your own taste, while its regularly refreshed fashion selection supplies further options for expressing it.

AVATARIKA — official gameplay screenshot 2
AVATARIKA — official gameplay screenshot 2

City Social Life: Clubs, Street Racing, Dance Battles, Paintball and Bowling

AVATARIKA’s social life includes making friends, visiting clubs and attending parties in its virtual metropolis. Prestigious nightclubs are among the places your character can visit, while parties offer another setting for enjoying other players’ company. These social activities sit alongside the city’s integrated mini-games: you can spend time with friends at a club or take part in a named activity such as bowling, dancing or street racing.

The mini-game selection specifically includes street racing, dance battles, paintball tournaments and bowling nights. That gives the city’s recreation several distinct forms, from racing cars to dancing against others and taking part in a tournament. Leaderboards add a competitive target to these diversions: reaching the top is presented as requiring proficiency across the mini-games, rather than concentrating on just one. Bowling and dancing therefore belong to both the entertainment offering and the broader pursuit of leaderboard standing.

AVATARIKA — official gameplay screenshot 3
AVATARIKA — official gameplay screenshot 3

Private Islands and Pets: Acquiring Property, Providing Care and Teaching Tricks

AVATARIKA’s real estate system gives your character the opportunity to acquire a private island. This is a property feature rather than simply another destination to visit: the documented activity is acquiring an island of your own. Private ownership is therefore the defining point of this part of the game, with an entire island serving as its concrete real estate goal.

AVATARIKA includes pets you can look after and teach tricks. Pet care also has a social side: the tricks you teach your animal can be used to surprise your friends.

Provenance

Sources & further reading.

  1. AVATARIKA — official game profileRetrieved Nov 8, 2026
Suggest a correction →

First published .

Archive image