Choosing a Side: Heroes, Villains, and Character Customization
At character creation, the player picks a side: Hero or Villain. That choice frames the character's path toward becoming a legend in the DC Universe, with the new breed of heroes and villains wielding incredible powers. Customization accompanies that path, letting the player shape the character rather than accept a fixed figure. The setting is a free-to-play, massively multiplayer online action game built around the DC Universe, so the chosen side places the character in a shared world where the war involves legendary figures such as Batman, Superman, Lex Luthor and The Joker.
Customization and allegiance work together with the combat model. The game describes fast-paced action combat in which the player controls every blow the character strikes, so selecting a side and adjusting the character's look are paired with direct control over each attack rather than passive resolution. Those attacks are aimed at and alongside DC characters, including Batman, Superman, Lex Luthor and The Joker. Because the title is a free-to-play massively multiplayer online action game, the hero-or-villain customization feeds a character that fights in the same DC Universe setting as other players.
Fast-Paced Action Combat: Every Blow Under Your Control
Combat in the game is built as fast-paced action, and the documented rule is direct: the player controls every blow the character strikes. That means attacks are not resolved passively on the player's behalf; each strike is an action the player performs with the chosen character. This control sits alongside the earlier choice of Hero or Villain and the customization applied to the character, so the fighting model operates on the customized figure that was created and sent into the shared DC Universe setting as a free-to-play massively multiplayer online action game.
The combat rules connect to the roster: the character fights alongside and against DC characters, with Batman named among the featured figures, and the same war involves legendary characters such as Batman, Superman, Lex Luthor and The Joker. Because the player directs every blow the character strikes, those strikes are the contact point between the customized hero or villain and the DC figures present in the game. The side chosen at character creation determines which of those legendary characters stand as allies and which stand as opponents.
Story-Driven Adventures Penned by DC Comics Writers
The story-driven adventures in this game were penned by famous DC Comics writers, with Geoff Johns and Marv Wolfman named among them. Rather than leaving narrative to generic quest text, the documented setup credits comic-book authors with the adventures themselves. These adventures serve as the story progression the player moves through, fitting the larger structure in which the character fights alongside and against DC figures including Batman, The Joker, Superman, Wonder Woman, Harley Quinn and many others. The writing credits are a specific, named part of how the game presents its DC storyline.
Those authored adventures are tied to the game's locations. The player walks the darkened streets of Gotham City, investigates the mysteries of the futuristic cityscape of Metropolis, and travels to legendary places such as Arkham Asylum and the Watchtower. Story progression and the story-driven adventures therefore move through named DC settings rather than an abstract stage. Along the way the character fights alongside and against a roster that includes Batman, The Joker, Superman, Wonder Woman, Harley Quinn and many more, so the penned adventures and the featured DC figures occupy the same journey.
Exploring Gotham City, Metropolis, Arkham Asylum, and the Watchtower
Exploration in this game is organized around four named DC settings. The player walks the darkened streets of Gotham City, a location defined by its shadowed avenues. In Metropolis, the task shifts to investigating the mysteries of a futuristic cityscape, so the same character moves from one city's atmosphere to another. Beyond those two urban areas, the player travels to legendary locations such as Arkham Asylum and the Watchtower. Each is presented as a distinct place to visit rather than a menu selection, giving the journey concrete geography across the DC Universe.
The documented rules tie these locations to the rest of the game. The story-driven adventures, written by DC Comics authors, are embarked upon as the player explores the DC Universe, and that exploration is described through the Gotham City streets, the Metropolis cityscape, Arkham Asylum and the Watchtower. The same roster appears in this world: the character fights alongside and against DC figures including Batman, The Joker, Superman, Wonder Woman, Harley Quinn and many more. Travel through the named settings and contact with those characters therefore belong to one continuous journey.
Sources & further reading.
- DC Universe™ Online — official game profile Retrieved Oct 17, 2026
First published .
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