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iBomber Attack: 24 Tank Missions, Gold-Funded Power-Ups and Victory Point Upgrades

iBomber Attack guide: 24 tank missions in Europe, gold-bought power-ups like Bombs and Airstrikes, and Victory Point tank upgrades from Cobra Mobile.

iBomber Attack — official game profile — official store artwork
In this record

A Tank Tour of Destruction: 24 Single-Player Missions Across Europe

iBomber Attack places you in a tank for a single-player campaign that runs through 24 missions set across Europe. The stated goal is to defeat the enemy by working through that fixed set of missions, and the objectives center on destroying strategic locations: naval dockyards, airfields and secret bases. Alongside those structures, the missions also include gunning down flame-throwing soldiers. The store profile frames the whole run as 24 levels of non-stop, high-caliber action rather than a branching or open campaign.

The documented structure links the mission count directly to progression: completing all 24 missions is what defeats the enemy and moves the game forward, so the tour of destruction is also the win condition. Within each mission the tank is the vehicle for the destruction described — breaking the dockyards, airfields and secret bases and cutting down flame-throwing soldiers. The same profile sums the vehicle play up as tank action and repeated high-caliber action, tying the 24-mission itinerary to what the tank does in each location.

iBomber Attack — official gameplay screenshot 1
iBomber Attack — official gameplay screenshot 1

Strategic Targets: Dockyards, Airfields, Secret Bases and Flame-Throwing Soldiers

The targets that define each mission are spelled out as naval dockyards, airfields and secret bases, with flame-throwing soldiers added to the roster of things to gun down. These are the strategic locations the tank is sent to destroy, and the enemy is defeated by working through them across the campaign's 24 missions. In practice a mission sets the tank against those fixed structures and against the soldiers defending or attacking alongside them, so the destruction goals and the enemy-defeat goal describe the same run from two angles: break the listed sites, cut down the flame-throwers, and the mission's enemy is beaten back.

The tank is the single tool for that tour of destruction, and the profile ties its combat directly to firepower bought with field currency: gold collected in play powers up the tank with Bombs, Bunker Busters, Mini-Guns, Flame Throwers, Rockets, Airstrikes, Supply Drops and Super Boosts. Victory Points earned in the same missions fund upgrades. So the dockyard, airfield and secret-base runs are where gold and points accumulate, and the purchased ordnance feeds back into the next round of demolition, with the profile promising huge levels to explore and destroy.

iBomber Attack — official gameplay screenshot 2
iBomber Attack — official gameplay screenshot 2

Gold in the Field: Buying Bombs, Mini-Guns, Rockets, Airstrikes and Supply Drops

Gold in iBomber Attack is collected during play and spent on a named list of power-ups for the tank. The purchasable set covers Bombs, Bunker Busters, Mini-Guns, Flame Throwers, Rockets, Airstrikes, Supply Drops and Super Boosts. Each item is framed as a way to power up the tank, so the gold you gather in missions converts into additional firepower or support for the vehicle. The profile lists these purchases together as one arsenal, meaning the tank's options grow through spending collected gold rather than through a separate unlock tree.

The economy runs on two tracked currencies with different jobs. Collecting gold buys the power-ups, while earning Victory Points funds upgrades, so each mission feeds both pools at once. Managing resources therefore means deciding when to convert collected gold into one of the listed power-ups and when to let Victory Points accumulate for upgrades. The two systems run alongside the same huge levels to explore and destroy, and the listed power-ups are the documented way the tank's capabilities expand between fights.

iBomber Attack — official gameplay screenshot 3
iBomber Attack — official gameplay screenshot 3

Victory Points and the Upgrade Path

Victory Points are a separate pool from the gold spent on the tank's named power-ups, and the profile lists both rewards side by side. Gold collected in play powers up the tank with Bombs, Bunker Busters, Mini-Guns, Flame Throwers, Rockets, Airstrikes, Supply Drops and Super Boosts, while Victory Points are earned during missions and used to win upgrades. Because both are gathered inside the same runs, a single mission feeds the immediate arsenal and the upgrade path at once, rather than sending you to a separate unlock tree outside the campaign.

Spending Victory Points unlocks upgrades for the tank, tying vehicle improvement to continued play through the 24 missions. The same profile sets that progression against huge levels to explore and destroy, so the points accrue across the same large environments where the destruction happens. The documented interaction is this: survive and fight through the missions, bank Victory Points as you go, then convert them into tank upgrades before the next run. The profile gives no figures for upgrade counts, prices or the points awarded per mission.

Provenance

Sources & further reading.

  1. iBomber Attack — official game profileRetrieved Oct 27, 2026
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